Alyselden
Life does
not end when Death cradles a soul like a newborn shortly after their departure
from their Earthly life. No, far different. And religion had it wrong from their
inception; all religion, and all beliefs had it wrong. There is no paradise,
there is no joy for those that lived a fruitful and gracious life. Unity,
bliss, pain, and comfort are all just cycled emotions that are cast upon from
the Wardens that control the afterdeath, as it is difficult to consider it
life. People wander the land of Alyselden as broken spirits, only to be fodder
to the Wardens of the world: The Warden of Justice, The Warden of Wickedness, The
Warden of Solitude, and The Warden of Harmony.
The Warden
of Harmony is almost laughable as its goal is to harmonize all spirits that
walk this realm. The reason for its position to be in such a mockery of state
is that all spirits derive from the human realm, and humanity is not known for
its harmony. The few that cared to live peacefully were always decimated at the
hands of the human spirits of Wickedness or, or by the desolate souls of
Solitude. Pacifism never found itself in the hearts of people on Earth, and
much like Earth, it has no real power here in Alyselden.
The Warden
of Solitude should be considered a relative to Wickedness, much as Harmony
could be considered a cousin to Justice; at least a distant relative. Solitude
will work by any means to gain enough power to break apart any form of unity,
making it the antithesis of Harmony. And unlike Harmony, Solitude will decimate
anything in its wake so that all spirits will be separated far enough so that
no other Warden gains enough strength to ever reclaim the throne. Yet, even
when the Warden of Solitude holds such a position, Wickedness is always there
to smite any possible spirit to gather enough strength to overthrow itself from
the claim.
If
Wickedness were to assume a body Wickedness would be the equivalent to the
human’s interpretation to the devil in Christian mythology; an agent that seeks
power for the purpose to torture others for eternity. The Warden of Wickedness’
sole purpose is to inflict harm to all other spirits that wandered Alyselden.
The way that Wickedness gains strength is by killing spirits in this world, and
lucky for it, spirits never die from the world, but are reborn weaker than
before, so it can continue ravaging and decimating spirits until their heart’s
content, which is never filled. This makes The Warden of Wickedness one of the
stronger of the Wardens, only to be combated by The Warden of Justice.
To counter
The Warden of Wickedness, The Warden of Justice lives from the spirits that
thrived from punishing the human spirits of Wickedness and Solitude. Justice’s
sole purpose is to create an Alyselden where all evil is punish, thus created a
world near to Harmony’s views, only in a more policed state. All sinful actions
are deemed punishable, and with sin is a strict rule to Justice, the
subjectivity becomes a thin line for all other Wardens. Which even makes some
actions of Harmony victim to Justice’s wrath, such as: harmonizing through
sexual encounters or recreational drug use, despite being harmless to other
spirits and Wardens.
What’s most
interesting of all is how a Warden comes to power. Wardens are not some
appointed god, but a soul that fought through the ranks of their course.
Alyselden is a home of billions of spirits, and every one of them is fighting
in their own way to becoming a Warden. The Wicked will kill all, regardless of
their beliefs of other Wardens, while Justice will kill those that are wrong in
their eyes of sin that is unforgivable. Harmony gains its strength by unifying
spirits, while Solitude will be as cut-throat as Wickedness, but aim’s for an
alternative goal.
While it would
be assumed that the way spirits lived on Earth would dictate how they would be
manifested in Alyselden, that is actually furthest from the truth. As spirits
are brought to Alyselden they are given an opportunity to view their future
world, and their beliefs may change depending on the Warden in power, yet even
before their view of the new world is complete, the chances of a spirit of Wickedness
smiting them holds a higher probability than a nut falling from a tree. From
there, they are forced to walk the land more damaged than their spiritual eyes
first set them to observe.
Alyselden
is a melee for any spirit to pull their ranks and gain power, but caution to
the wise, the damned will always be there to oppose their rule. But no matter which
Warden gains control, the world of Alyselden is one of beauty. Mountains stand
higher than any Early spirit has visually seen, encasing the land from all
boarders. The reach for such mountains are leagues beyond what any spirit as
ever attempted. The trees stand as if a gale of frost rode its tail, petrifying
them in their swayed state. Monuments stand as tall as any Earthly spirit has
created, and still more are tempted to be built, but in fear due to Wickedness’
wrath. Most that were built were under the control of Harmony, which the Warden
at the time seemed to have a keen fascination with Gothic architecture. But
most fascinating beyond the mountains that prevent a soul from escaping, beyond
the frozen wilderness, beyond the monuments are what the Wardens do to the
land. Let it be that Justice rules, Alyselden is engulfed in a world of
blackness and purple, while Wickedness encases the world in whiteness and blue.
Harmony covers the world in greenness and yellow, and Solitude encases its
world in redness and blue. The worlds feel so different, yet all are just
cycles Alyselden.
This is the
world a spirit is born into, and this is now your home.
Powerful. Note how you exclude most senses and communication must be a bitch in your dream world.
ReplyDeletePowerful. Note how you exclude most senses and communication must be a bitch in your dream world.
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